Difference between revisions of "Main Page"

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This is a ''closed'' wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.
 
This is a ''closed'' wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.
  
Our current team members and partners include:
+
Our current people and partners include:
* Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
+
 
* [http://www.shadilyn.com Flora Li], our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
+
* Matt (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
* Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his [http://www.orkframework.com ORK Framework] RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer ''and'' I'd drawing stick figure design ''sketches'', then paying Flora extra to turn them into slightly prettier design sketches like in the book ''Level Up!''.<ref>[http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X ''Level Up!: The Guide to Great Video Game Design'' by Scott Rogers.] Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about ''game design'' that playing 900+ games won't.</ref>
+
* [http://www.floradrawz.com Flora], our character design artist. She's on commission, but still an extremely valuable team member. Especially because somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
 +
* Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his [http://www.orkframework.com ORK Framework] RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer ''and'' I'd be drawing stick figure design ''sketches'', then paying Flora extra to turn them into slightly prettier design sketches like in the book ''Level Up!''.<ref>[http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X ''Level Up!: The Guide to Great Video Game Design'' by Scott Rogers.] Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about ''game design'' that playing 900+ games won't.</ref>
  
 
After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!
 
After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!
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==Navigation==
 
==Navigation==
  
''Last updated October 1, 2013''
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''Last updated July 25, 2014''
  
 
===Gameplay Details===
 
===Gameplay Details===
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* [[Status Effects]]
 
* [[Status Effects]]
 +
 +
----
  
 
===Setting Details===
 
===Setting Details===
  
 
* [[Core]]
 
* [[Core]]
 +
* [[Mana]]
 
* [[Species of Peremene]]
 
* [[Species of Peremene]]
  
===Development History===
+
----
 +
 
 +
===Development History and Details===
  
* [[Philosophical Questions Raised While Worldbuilding For Video Games]]
 
 
* [[Since 1997]]
 
* [[Since 1997]]
 +
* [[Musical Inspirations]] (will be used as references when it's time to find a composer)
 +
 +
----
  
 
===Templates===
 
===Templates===
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* [[Template:Primary Stats]]
 
* [[Template:Primary Stats]]
 
* [[Template:Secondary Stats]]
 
* [[Template:Secondary Stats]]
* [[Template:Starting Equipment]]
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* [[Template:Starting Outfit]]
 
* [[Template:Stat Growth]] (outdated)
 
* [[Template:Stat Growth]] (outdated)
 
* [[Template:Techniques]]
 
* [[Template:Techniques]]

Latest revision as of 13:52, 7 September 2015

Welcome[edit]

Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our current project is a lighthearted 2D fantasy RPG tentatively named ''Dreamblazers'' and almost all information on this wiki will revolve around it.

This is a closed wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.

Our current people and partners include:

  • Matt (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
  • Flora, our character design artist. She's on commission, but still an extremely valuable team member. Especially because somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
  • Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his ORK Framework RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer and I'd be drawing stick figure design sketches, then paying Flora extra to turn them into slightly prettier design sketches like in the book Level Up!.[1]

After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!

Navigation[edit]

Last updated July 25, 2014

Gameplay Details[edit]

Battle System[edit]


Setting Details[edit]


Development History and Details[edit]


Templates[edit]

References[edit]

  1. Level Up!: The Guide to Great Video Game Design by Scott Rogers. Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about game design that playing 900+ games won't.