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Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named [[''Dreamblazers'']] and almost all information on this wiki will revolve around it.
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This is a ''closed'' wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.
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Our current team members and partners include:
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* Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
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* [http://www.shadilyn.com Flora Li], our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
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* Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his [http://www.orkframework.com ORK Framework] RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer ''and'' I'd drawing stick figure design ''sketches'', then paying Flora extra to turn them into slightly prettier design sketches like in the book ''Level Up!''.<ref>[http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X ''Level Up!: The Guide to Great Video Game Design'' by Scott Rogers.] Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about ''game design'' that playing 900+ games won't.</ref>
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After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!
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==References==
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<references />
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Revision as of 07:39, 1 October 2013

Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named ''Dreamblazers'' and almost all information on this wiki will revolve around it.

This is a closed wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.

Our current team members and partners include:

  • Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
  • Flora Li, our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
  • Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his ORK Framework RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer and I'd drawing stick figure design sketches, then paying Flora extra to turn them into slightly prettier design sketches like in the book Level Up!.[1]

After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!

References

  1. Level Up!: The Guide to Great Video Game Design by Scott Rogers. Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about game design that playing 900+ games won't.