Difference between revisions of "Main Page"
From Jelly Paladin Wiki
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− | ''' | + | Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named [[''Dreamblazers'']] and almost all information on this wiki will revolve around it. |
+ | |||
+ | This is a ''closed'' wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people. | ||
+ | |||
+ | Our current team members and partners include: | ||
+ | * Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play. | ||
+ | * [http://www.shadilyn.com Flora Li], our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns! | ||
+ | * Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his [http://www.orkframework.com ORK Framework] RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer ''and'' I'd drawing stick figure design ''sketches'', then paying Flora extra to turn them into slightly prettier design sketches like in the book ''Level Up!''.<ref>[http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X ''Level Up!: The Guide to Great Video Game Design'' by Scott Rogers.] Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about ''game design'' that playing 900+ games won't.</ref> | ||
+ | |||
+ | After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow! | ||
+ | |||
+ | ==References== | ||
+ | |||
+ | <references /> | ||
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+ | <!-- Old default text in case I ever need these links: | ||
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− | * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] | + | * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] --> |
Revision as of 07:39, 1 October 2013
Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named ''Dreamblazers'' and almost all information on this wiki will revolve around it.
This is a closed wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.
Our current team members and partners include:
- Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
- Flora Li, our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
- Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his ORK Framework RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer and I'd drawing stick figure design sketches, then paying Flora extra to turn them into slightly prettier design sketches like in the book Level Up!.[1]
After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!
References
- ↑ Level Up!: The Guide to Great Video Game Design by Scott Rogers. Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about game design that playing 900+ games won't.