Difference between revisions of "Main Page"

From Jelly Paladin Wiki
Jump to: navigation, search
 
Line 1: Line 1:
'''MediaWiki has been successfully installed.'''
+
Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named [[''Dreamblazers'']] and almost all information on this wiki will revolve around it.
 +
 
 +
This is a ''closed'' wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.
 +
 
 +
Our current team members and partners include:
 +
* Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
 +
* [http://www.shadilyn.com Flora Li], our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
 +
* Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his [http://www.orkframework.com ORK Framework] RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer ''and'' I'd drawing stick figure design ''sketches'', then paying Flora extra to turn them into slightly prettier design sketches like in the book ''Level Up!''.<ref>[http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X ''Level Up!: The Guide to Great Video Game Design'' by Scott Rogers.] Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about ''game design'' that playing 900+ games won't.</ref>
 +
 
 +
After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!
 +
 
 +
==References==
 +
 
 +
<references />
 +
 
 +
<!-- Old default text in case I ever need these links:
  
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
Line 6: Line 21:
 
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]
 
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]
 
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]
 
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
+
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] -->

Revision as of 03:39, 1 October 2013

Hi! Welcome to the wiki for Jelly Paladin, a solo indie game developer. Our (my) current project is a lighthearted 2D fantasy RPG tentatively named ''Dreamblazers'' and almost all information on this wiki will revolve around it.

This is a closed wiki--unlike Wikipedia, TV Tropes, and other well-known wikis, not everyone can edit it--and is meant only to provide public information, to easily organize that information behind the scenes, and to present it in a familiar format for most people.

Our current team members and partners include:

  • Jay (me), our game designer and writer. Translation: I figure out how the game is supposed to play.
  • Flora Li, our character design artist. Somehow she tolerates me even when I give 10,000 words of feedback on outfits over five rounds of redesigns!
  • Nicholas Höllermeier is technically unaffiliated, but I have to credit him for a lot. Without purchasing his ORK Framework RPG creation tool for Unity, I'd be clueless and there would be a programmer on this list plus 385 pages of design documents. Either that or I'd get bored of writing design documents, so there would be a programmer and I'd drawing stick figure design sketches, then paying Flora extra to turn them into slightly prettier design sketches like in the book Level Up!.[1]

After the core mechanics are mostly set in place, I'll begin searching for pixel artists and musicians and the list will grow!

References

  1. Level Up!: The Guide to Great Video Game Design by Scott Rogers. Great book except for a few quirks like saying game over screens are outdated or that every game will eventually use 3D graphics, but about halfway through I realized that other than beat charts, sales pitches, and other external things, a book about game design can't teach you anything about game design that playing 900+ games won't.