Editing Musical Inspirations

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==Overview==
 
==Overview==
  
''Last updated August 31, 2015''
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''Last updated July 25, 2014''
  
 
No music has been composed yet, but when I run across themes in games or in my playlist that fit the feel I'm after, I jot them down for later reference. And now I'll keep that in wiki form!
 
No music has been composed yet, but when I run across themes in games or in my playlist that fit the feel I'm after, I jot them down for later reference. And now I'll keep that in wiki form!
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This is the category I'm least likely to have, but if I do use it, then...
 
This is the category I'm least likely to have, but if I do use it, then...
  
[https://www.youtube.com/watch?v=5QECm3uajA4|''Bravely Default'': The Land of Light and Shadow] - Very probably the best use of a flute or piccolo I've ever heard in music. Ever! Everything after 0:36 doesn't quite live up to that introduction, but until that point it's a perfect piece with the background building up to a crescendo, slowly increasing complexity before you know it: first a regular rhythm and occasional percussion, then come the brass flourishes to introduce a full countermelody. Simply untouchable.
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[https://www.youtube.com/watch?v=rufYo2tKy4I|''Bravely Default'': The Land of Light and Shadow] - Very probably the best use of a flute or piccolo I've ever heard in music. Ever! Everything after 0:36 doesn't quite live up to that introduction, but until that point it's a perfect piece with the background building up to a crescendo, slowly increasing complexity before you know it: first a regular rhythm and occasional percussion, then come the brass flourishes to introduce a full countermelody. Simply untouchable.
  
[https://www.youtube.com/watch?v=NnvZ6Dqv7Ws|''Final Fantasy VI'': Searching For Friends] - I love the simultaneous mixture of melancholy and hope. The woodwinds and synthesizers are very haunting with many notes held for a while and the second half of the song features one of my favorite musical elements: call and response! 0:48-0:54 responds to 0:41-0:47, which is pretty long for a call and response, especially in a composition this short, and really adds to the feel. The synthesizer from 0:41-0:47 in that part (and again on the loop) also sounds otherworldly, which is just excellent.
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[https://www.youtube.com/watch?v=NnvZ6Dqv7Ws|''Final Fantasy VI'': Searching For Friends] - I love the simultaneous mixture of melancholy and hope. The woodwinds and synthesizers are very haunting and the second half of the song features one of my favorite musical elements: call and response! 0:48-0:54 responds to 0:41-0:47, which is pretty long for a call and response, especially in a composition this short, and really adds to the feel.
  
 
[https://www.youtube.com/watch?v=_Gnu2AttTPI|''Pokémon Black and White'': Route 10] - Another melancholic yet hopeful piece. I'm not totally sold on the lead instrument, but the background instruments are perfect here both in their choice and rhythm.
 
[https://www.youtube.com/watch?v=_Gnu2AttTPI|''Pokémon Black and White'': Route 10] - Another melancholic yet hopeful piece. I'm not totally sold on the lead instrument, but the background instruments are perfect here both in their choice and rhythm.
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[https://www.youtube.com/watch?v=33ActncQvGc|''Pokémon X and Y'': Bicycle] - While not technically a town theme, this is the most appropriate place for it. Usually I can explain what I like about a piece to some extent, but with this one I'm not sure other than the really cheerful instruments and flow. I've probably heard this for over a thousand hours since I'm a competitive ''Pokémon'' player, but I never, ever grow tired of it.
 
[https://www.youtube.com/watch?v=33ActncQvGc|''Pokémon X and Y'': Bicycle] - While not technically a town theme, this is the most appropriate place for it. Usually I can explain what I like about a piece to some extent, but with this one I'm not sure other than the really cheerful instruments and flow. I've probably heard this for over a thousand hours since I'm a competitive ''Pokémon'' player, but I never, ever grow tired of it.
  
[https://www.youtube.com/watch?v=gAy6qk8rl5I|''Wild Arms'': Adlehyde Castle] - This piece is flawless. The flute trills, the string countermelody, the military-style drums, the rising and falling, the pauses in the main melody. It's beautifully complex and complete, which is all the more astonishing and powerful because it's only truly 30 seconds long (45, but the last 15 is a repeat of the previous 15).
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[https://www.youtube.com/watch?v=gAy6qk8rl5I|''Wild Arms'': Adlehyde Castle] - This piece is flawless. The flute trills, the string countermelody, the military-style drums, the rising and falling, the pauses in the main melody. It's beautifully complex and complete, which is all the more astonishing and powerful because it's only 45 seconds long.
  
 
===Cheerful Towns===
 
===Cheerful Towns===
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[https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''!
 
[https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''!
 
What do I like about it? First it declares the battle from 0:00 to 0:05, then it takes its sweet time until 0:26 building up the clash with trumpets and cymbals, as if the two powerhouses of the party and the enemy are feeling each other out with initial weak strikes, coming to terms with how strong the other is. The background instruments in this segment are especially crucial for communicating this, as their short quarter note (or eighth note?) bursts give the impression that the battlers haven't yet fully committed to the fight or haven't realized the magnitude of the difficult battle and how different it will be from their other encounters. (Which is great since that might also be the mindset of the player!)
 
 
By 0:27 they've realized they need to go all out. Forget the big blaring trumpets or clashing cymbals; now it's straight synthesizer taking the lead from here until the end (or the loop) as the battlers have gotten in the zone. No breaks in the melody anymore, but just super smooth music with lots of full notes (and probably even longer than that) especially from 0:49 on. To be honest, the section from 0:27 to 1:11 is generally what I think of when I think of this piece because it does comprise the majority, but the value of those earlier segments also can't be overlooked.
 
 
If I could change anything, I'd probably loop 0:27 to 1:11 into itself and ''then'' go back to the intro segments, but that might only be nitpicking. As the ''Lufia II'' box says, albeit referring to Natsume, this piece is Serious Fun(TM). Even the version of this piece in the [https://www.youtube.com/watch?v=0WJxc-IOKnM|DS action RPG re-imagining], though it obviously blows this one out of the water for sound quality, doesn't fully "get it." The guitars in part of the main segment trail off, which breaks the flow of what was an uninterrupted "heat of battle" feel in the original.
 
  
 
===Energetic Rival Battles===
 
===Energetic Rival Battles===
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===Adventurous or Heroic Themes===
 
===Adventurous or Heroic Themes===
  
[https://www.youtube.com/watch?v=eoj94pkKtqc|''Street Fighter Alpha 2'': Sakura's Theme] - I love this piece because it's simultaneously high-energy and high-power while also conveying a strong sense of femininity. (Either that or I've just played as Sakura in ''Street Fighter'' games too long, I don't know. :P) I think the high-pitched instruments are what mainly expresses that to me, but I also like the contrast they have with very heavy punctuated bursts like at 0:49 - 0:50 and the trumpet-esque flourishes all throughout. The more J-poppy background instrument flourishes after 0:35 are also really lovely. Now, I just so happened to pick this ''Street Fighter Alpha 2'' version because I'm aiming for a 16-bit style, but the same general principle applies to other versions of her theme. For example, her [https://www.youtube.com/watch?v=2gWGbmGD7r8|''Street Fighter IV'' theme] almost invokes 'Eye of the Tiger' as it introduces itself at 0:26, but then goes to a violin and follows up with piano, which are more sensitive-sounding instruments.
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[https://www.youtube.com/watch?v=eoj94pkKtqc|''Street Fighter Alpha 2'': Sakura's Theme]
  
[https://www.youtube.com/watch?v=W3KJ7TE0Fss|''Wild Arms'': Courage (Dungeon)]
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[https://www.youtube.com/watch?v=fqlM0XewLzg|''Wild Arms'': Courage (Dungeon)]
  
 
[https://www.youtube.com/watch?v=mos4mChkzdg|''Wild Arms'': Getting Rich Quick! (Jack's Theme)]
 
[https://www.youtube.com/watch?v=mos4mChkzdg|''Wild Arms'': Getting Rich Quick! (Jack's Theme)]
  
[https://www.youtube.com/watch?v=b4hdU5ihJV0|''Wild Arms'': Not Just a Kid, But a Lady! (Jane's Theme)]
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[https://www.youtube.com/watch?v=UMyVzUSlwvQ|''Wild Arms'': Not Just a Kid, But a Lady! (Jane's Theme)]
  
 
===Cheerful Themes===
 
===Cheerful Themes===

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