Editing Musical Inspirations
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==Overview== | ==Overview== | ||
− | ''Last updated | + | ''Last updated July 25, 2014'' |
No music has been composed yet, but when I run across themes in games or in my playlist that fit the feel I'm after, I jot them down for later reference. And now I'll keep that in wiki form! | No music has been composed yet, but when I run across themes in games or in my playlist that fit the feel I'm after, I jot them down for later reference. And now I'll keep that in wiki form! | ||
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This is the category I'm least likely to have, but if I do use it, then... | This is the category I'm least likely to have, but if I do use it, then... | ||
− | [https://www.youtube.com/watch?v= | + | [https://www.youtube.com/watch?v=rufYo2tKy4I|''Bravely Default'': The Land of Light and Shadow] - Very probably the best use of a flute or piccolo I've ever heard in music. Ever! Everything after 0:36 doesn't quite live up to that introduction, but until that point it's a perfect piece with the background building up to a crescendo, slowly increasing complexity before you know it: first a regular rhythm and occasional percussion, then come the brass flourishes to introduce a full countermelody. Simply untouchable. |
− | [https://www.youtube.com/watch?v=NnvZ6Dqv7Ws|''Final Fantasy VI'': Searching For Friends] - I love the simultaneous mixture of melancholy and hope. The woodwinds and synthesizers are very haunting | + | [https://www.youtube.com/watch?v=NnvZ6Dqv7Ws|''Final Fantasy VI'': Searching For Friends] - I love the simultaneous mixture of melancholy and hope. The woodwinds and synthesizers are very haunting and the second half of the song features one of my favorite musical elements: call and response! 0:48-0:54 responds to 0:41-0:47, which is pretty long for a call and response, especially in a composition this short, and really adds to the feel. |
[https://www.youtube.com/watch?v=_Gnu2AttTPI|''Pokémon Black and White'': Route 10] - Another melancholic yet hopeful piece. I'm not totally sold on the lead instrument, but the background instruments are perfect here both in their choice and rhythm. | [https://www.youtube.com/watch?v=_Gnu2AttTPI|''Pokémon Black and White'': Route 10] - Another melancholic yet hopeful piece. I'm not totally sold on the lead instrument, but the background instruments are perfect here both in their choice and rhythm. | ||
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[https://www.youtube.com/watch?v=33ActncQvGc|''Pokémon X and Y'': Bicycle] - While not technically a town theme, this is the most appropriate place for it. Usually I can explain what I like about a piece to some extent, but with this one I'm not sure other than the really cheerful instruments and flow. I've probably heard this for over a thousand hours since I'm a competitive ''Pokémon'' player, but I never, ever grow tired of it. | [https://www.youtube.com/watch?v=33ActncQvGc|''Pokémon X and Y'': Bicycle] - While not technically a town theme, this is the most appropriate place for it. Usually I can explain what I like about a piece to some extent, but with this one I'm not sure other than the really cheerful instruments and flow. I've probably heard this for over a thousand hours since I'm a competitive ''Pokémon'' player, but I never, ever grow tired of it. | ||
− | [https://www.youtube.com/watch?v=gAy6qk8rl5I|''Wild Arms'': Adlehyde Castle] - This piece is flawless. The flute trills, the string countermelody, the military-style drums, the rising and falling, the pauses in the main melody. It's beautifully complex and complete, which is all the more astonishing and powerful because it's only | + | [https://www.youtube.com/watch?v=gAy6qk8rl5I|''Wild Arms'': Adlehyde Castle] - This piece is flawless. The flute trills, the string countermelody, the military-style drums, the rising and falling, the pauses in the main melody. It's beautifully complex and complete, which is all the more astonishing and powerful because it's only 45 seconds long. |
===Cheerful Towns=== | ===Cheerful Towns=== | ||
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[https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''! | [https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''! | ||
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===Energetic Rival Battles=== | ===Energetic Rival Battles=== | ||
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[https://www.youtube.com/watch?v=eoj94pkKtqc|''Street Fighter Alpha 2'': Sakura's Theme] - I love this piece because it's simultaneously high-energy and high-power while also conveying a strong sense of femininity. (Either that or I've just played as Sakura in ''Street Fighter'' games too long, I don't know. :P) I think the high-pitched instruments are what mainly expresses that to me, but I also like the contrast they have with very heavy punctuated bursts like at 0:49 - 0:50 and the trumpet-esque flourishes all throughout. The more J-poppy background instrument flourishes after 0:35 are also really lovely. Now, I just so happened to pick this ''Street Fighter Alpha 2'' version because I'm aiming for a 16-bit style, but the same general principle applies to other versions of her theme. For example, her [https://www.youtube.com/watch?v=2gWGbmGD7r8|''Street Fighter IV'' theme] almost invokes 'Eye of the Tiger' as it introduces itself at 0:26, but then goes to a violin and follows up with piano, which are more sensitive-sounding instruments. | [https://www.youtube.com/watch?v=eoj94pkKtqc|''Street Fighter Alpha 2'': Sakura's Theme] - I love this piece because it's simultaneously high-energy and high-power while also conveying a strong sense of femininity. (Either that or I've just played as Sakura in ''Street Fighter'' games too long, I don't know. :P) I think the high-pitched instruments are what mainly expresses that to me, but I also like the contrast they have with very heavy punctuated bursts like at 0:49 - 0:50 and the trumpet-esque flourishes all throughout. The more J-poppy background instrument flourishes after 0:35 are also really lovely. Now, I just so happened to pick this ''Street Fighter Alpha 2'' version because I'm aiming for a 16-bit style, but the same general principle applies to other versions of her theme. For example, her [https://www.youtube.com/watch?v=2gWGbmGD7r8|''Street Fighter IV'' theme] almost invokes 'Eye of the Tiger' as it introduces itself at 0:26, but then goes to a violin and follows up with piano, which are more sensitive-sounding instruments. | ||
− | [https://www.youtube.com/watch?v= | + | [https://www.youtube.com/watch?v=fqlM0XewLzg|''Wild Arms'': Courage (Dungeon)] |
[https://www.youtube.com/watch?v=mos4mChkzdg|''Wild Arms'': Getting Rich Quick! (Jack's Theme)] | [https://www.youtube.com/watch?v=mos4mChkzdg|''Wild Arms'': Getting Rich Quick! (Jack's Theme)] |