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| [https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''! | | [https://www.youtube.com/watch?v=JE1hhd0E-_I|''Lufia II: Rise of the Sinistrals'': Battle 2] - So perfect I'm not even going to defile its name by pretending I'd model any other boss battle music in this style. No, not even you, ''Final Fantasy VI''! |
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− | What do I like about it? First it declares the battle from 0:00 to 0:05, then it takes its sweet time until 0:26 building up the clash with trumpets and cymbals, as if the two powerhouses of the party and the enemy are feeling each other out with initial weak strikes, coming to terms with how strong the other is. The background instruments in this segment are especially crucial for communicating this, as their short quarter note (or eighth note?) bursts give the impression that the battlers haven't yet fully committed to the fight or haven't realized the magnitude of the difficult battle and how different it will be from their other encounters. (Which is great since that might also be the mindset of the player!)
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− | By 0:27 they've realized they need to go all out. Forget the big blaring trumpets or clashing cymbals; now it's straight synthesizer taking the lead from here until the end (or the loop) as the battlers have gotten in the zone. No breaks in the melody anymore, but just super smooth music with lots of full notes (and probably even longer than that) especially from 0:49 on. To be honest, the section from 0:27 to 1:11 is generally what I think of when I think of this piece because it does comprise the majority, but the value of those earlier segments also can't be overlooked.
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− | If I could change anything, I'd probably loop 0:27 to 1:11 into itself and ''then'' go back to the intro segments, but that might only be nitpicking. As the ''Lufia II'' box says, albeit referring to Natsume, this piece is Serious Fun(TM). Even the version of this piece in the [https://www.youtube.com/watch?v=0WJxc-IOKnM|DS action RPG re-imagining], though it obviously blows this one out of the water for sound quality, doesn't fully "get it." The guitars in part of the main segment trail off, which breaks the flow of what was an uninterrupted "heat of battle" feel in the original.
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| ===Energetic Rival Battles=== | | ===Energetic Rival Battles=== |