Editing Status Effects

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Like a polar opposite to Berserk, a '''Tranquilized''' character can't use attacks, status effects, or offensive stat boosts. She also can't counter attacks. However, her Magic Power is doubled. Taking direct damage three times will end her Tranquility; taking passive damage from another status effect like Burning or Poisoned will not. Depending on whether the affected character is an attacker, healer, or supporter, being Tranquilized can be either a nightmare or a joke.
 
Like a polar opposite to Berserk, a '''Tranquilized''' character can't use attacks, status effects, or offensive stat boosts. She also can't counter attacks. However, her Magic Power is doubled. Taking direct damage three times will end her Tranquility; taking passive damage from another status effect like Burning or Poisoned will not. Depending on whether the affected character is an attacker, healer, or supporter, being Tranquilized can be either a nightmare or a joke.
  
==History==
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==Discarded Status Effects==
  
===Discarded Status Effects===
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Status effects that were once considered but have since been thrown away include:
  
Status effects that were once considered but have been left on the cutting room floor include:
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===Cursed===
 
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====Cursed====
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(removed before the wiki began)
 
(removed before the wiki began)
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Rather than applying to a character, equipment can be '''Cursed'''. If a character puts on a piece of Cursed equipment, her Defense is reduced by 20% and she can't remove that equipment until the curse is removed. This status effect might come back, but if it does it almost certainly won't have this exact effect.
 
Rather than applying to a character, equipment can be '''Cursed'''. If a character puts on a piece of Cursed equipment, her Defense is reduced by 20% and she can't remove that equipment until the curse is removed. This status effect might come back, but if it does it almost certainly won't have this exact effect.
  
====Miniaturized====
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===Miniaturized===
  
 
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When '''Miniaturized''', a character's Evasion quadruples, but her max HP, Power, Defenses, and Skill are cut by varying amounts. It all sounded logical, but when I ran the numbers this status effect seemed way too powerful, almost at the level of Vanish from ''Final Fantasy VI''.
 
When '''Miniaturized''', a character's Evasion quadruples, but her max HP, Power, Defenses, and Skill are cut by varying amounts. It all sounded logical, but when I ran the numbers this status effect seemed way too powerful, almost at the level of Vanish from ''Final Fantasy VI''.
  
====Supersized====
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===Supersized===
  
 
(removed before the wiki began)
 
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When '''Supersized''', a character's max HP increases but her Speed, Skill, and Evasion are cut. I dropped this status effect because it didn't make sense in the context of characters who are mostly energy-based.
 
When '''Supersized''', a character's max HP increases but her Speed, Skill, and Evasion are cut. I dropped this status effect because it didn't make sense in the context of characters who are mostly energy-based.
  
====Zombified====
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===Zombified===
  
 
(removed before the wiki began)
 
(removed before the wiki began)
  
 
This idea was dropped for the same reason it was initially created: I realized I got it from the rarely-seen Zombie status effect in ''Final Fantasy VI''. Besides making the character perform random attacks, it would have tripled the damage she took from Light magic and doubled damage from Fire and Dark, but made her immune to Cold.
 
This idea was dropped for the same reason it was initially created: I realized I got it from the rarely-seen Zombie status effect in ''Final Fantasy VI''. Besides making the character perform random attacks, it would have tripled the damage she took from Light magic and doubled damage from Fire and Dark, but made her immune to Cold.

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