Editing Status Effects

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===Bound===
 
===Bound===
  
Many Light and Summoning techniques have a small chance to inflict the '''Bound''' status effect, which comes in three forms. '''Bound Arms''', the most common, prevent a character from using techniques involving her arms, such as punches and slashes. '''Bound Legs''' prevent a character from using techniques involving her legs, such as charging moves, jumping moves, and almost any close combat technique. Being '''Fully Bound''' prevents a character from using any non-magic, non-energy technique (and will even prevent some of those).
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Many Light and Genesis techniques have a small chance to inflict the '''Bound''' status effect, which comes in three forms. '''Bound Arms''', the most common, prevent a character from using techniques involving her arms, such as punches and slashes. '''Bound Legs''' prevent a character from using techniques involving her legs, such as charging moves, jumping moves, and almost any close combat technique. Being '''Fully Bound''' prevents a character from using any non-magic, non-energy technique (and will even prevent some of those).
  
 
Binding wears off over time and its duration will be shorter depending on how high the affected character's stats are. Certain magic can also cure it. Binding is an extremely powerful status effect, but a fairly high percentage of characters can't be affected by it, including magical species like golems, transforming species like slimeshifters, liquid species like aqualings, and [[Super Classes#Synergists|Synergists]].
 
Binding wears off over time and its duration will be shorter depending on how high the affected character's stats are. Certain magic can also cure it. Binding is an extremely powerful status effect, but a fairly high percentage of characters can't be affected by it, including magical species like golems, transforming species like slimeshifters, liquid species like aqualings, and [[Super Classes#Synergists|Synergists]].

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