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A '''Sealed''' character can't use (most) magic techniques. Seals wear off over time and their duration will be shorter depending on how high the affected character's stats are. Certain techniques can also cure them, sometimes even including magic; Shining Flare is an example of a spell that can break through Seals.
 
A '''Sealed''' character can't use (most) magic techniques. Seals wear off over time and their duration will be shorter depending on how high the affected character's stats are. Certain techniques can also cure them, sometimes even including magic; Shining Flare is an example of a spell that can break through Seals.
 
===Soaked===
 
 
Most Wave and all Water techniques leave a character '''Soaked'''. When Soaked, she takes double damage from Lightning and is twice as likely to become Paralyzed or Spasming, but takes half damage from Fire and can't be Burned. She'll dry off after three turns or when hit by Fire damage.
 
  
 
===Spasming===
 
===Spasming===
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Like a polar opposite to Berserk, a '''Tranquilized''' character can't use attacks, status effects, or offensive stat boosts. She also can't counter attacks. However, her Magic Power is doubled. Taking direct damage three times will end her Tranquility; taking passive damage from another status effect like Burning or Poisoned will not. Depending on whether the affected character is an attacker, healer, or supporter, being Tranquilized can be either a nightmare or a joke.
 
Like a polar opposite to Berserk, a '''Tranquilized''' character can't use attacks, status effects, or offensive stat boosts. She also can't counter attacks. However, her Magic Power is doubled. Taking direct damage three times will end her Tranquility; taking passive damage from another status effect like Burning or Poisoned will not. Depending on whether the affected character is an attacker, healer, or supporter, being Tranquilized can be either a nightmare or a joke.
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===Soaked===
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Most Wave and all Water techniques leave a character '''Soaked'''. When Soaked, she takes double damage from Lightning and is twice as likely to become Paralyzed or Spasming, but takes half damage from Fire and can't be Burned. She'll dry off after three turns or when hit by Fire damage.
  
 
==History==
 
==History==

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