Dreamblazers Devlog: Week of February 3, 2014

Last week’s achievements

* Character profile and direction sent to Flora for Astrid, Autumn, Hikaru, Kylie
* Art feedback round 3 sent for Celty

Current focus

Gameplay, gameplay, gameplay.
And art and flavor text as I have time or desire.

Weekly goals

* Iron out basic balance of battles: how many attacks to end average battle, how many hits can squishy vs. tanky vs. squishy-but-regenerating playable characters survive, how much damage do status effects do, etc.
* Get at least ten passive battle abilities functioning properly
* Send art feedback for at least two characters out of Autumn, Hikaru, and Kylie
* Write descriptions for ten or more equipment pieces


Over 1000 hours in Pokémon X and Y is a clear sign that I value battles in an RPG. It’s no different for my own Dreamblazers! Even though exploration is right there in the title and is absolutely crucial, I still believe that if I can’t get battles right, nothing else matters. Not to me, anyway. =)

One thought on “Dreamblazers Devlog: Week of February 3, 2014

  1. Pingback: Dreamblazers Devlog: Week of May 5, 2014 | Project Dreamblazers

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