Dreamblazers Devlog: Week of May 19, 2014

Last week’s achievements

* Sent art feedback for Lash and Kelly round 1
* Minor menu fixes

Current focus

Balancing enemies and enemy groups.

Weekly goals

* Send in art feedback for everything
* Begin implementing a variety of (normal) enemy stats and enemy groups for the first continent
* Implement initial equipment for early-game characters and use those characters to test a range of attacks against various early-game groups


What time is it? Turn-spreadsheets-into-game time! I have enemy groups for the first continent drawn out on paper and about 70% of their stats penciled out, so I have enough material to enter into a test environment. Until now I’ve been testing with characters who are much stronger than the early game, though, so first up comes adding equipment for Tango, Telia, and Lucky.

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