Tag Archives: Etrian Odyssey

Dedicated Video Game Music Targets the Driver’s Seat

The phrase “video game music” means something to most people—and something different from the phrase “movie music,” for example. The question is what it means and why. The skeptic might say there’s no such thing as video game music, only music that happens to be in video games, but even if that was true, it wouldn’t change the way people think and feel. This is a matter of word association, but also prototype theory and a pinch of Plato’s Theory of Forms.

The question is what the term brings to mind and why. In order to say “Yes, Virginia, there is video game music,” games must have carved out their own musical genre with unique characteristics.

I chose a sampling of twelve pieces of game music with these criteria:

* I consider the theme excellent in its own right.
* No 8-bit music. While chiptunes are a recognizable invention of the industry, there must be more to video game music than its instrumentation.
* No more than four well-known themes. I want most listeners to be unfamiliar with at least a few compositions so that they won’t already have mental associations with gameplay and can judge on their own merits whether the tunes sound like “video game music.” Only four pieces come from franchises that have sold five million or more copies.

First up is a trio of intro music. We begin with the Monster Hunter Main Theme and I can’t imagine any better illustration of what doesn’t come to my mind when I think of video game music. The gradual build and drawn-out notes remind me of the majesty of Jurassic Park or the grand scale of Star Wars. It reminds me of something that makes me stare in awe, not jump in and participate.

Wild Arms delivers an amazing intro scene on animation alone, but runs stronger still with Into the Wilderness backing it up. Inspired and classic music. Specific to video games? Not a bit. Unlike the Monster Hunter theme, this theme does make me want to pick up a controller and start killing enemies, but this could have been seamlessly slotted into any Western movie.

After four games stuck in Japan, Sakura Wars V made it overseas in the seventeenth hour. It’s apparent within ten seconds of its opening theme, Warriors of the Earth, that we’re in for a big band jazz piece. Sakura Wars has always drawn from all music genres even from an in-universe perspective, so this isn’t the series to turn to for dedicated game music.

Keep the rhythm and click here!

Ten Breeds of Memorable and Immortal 2D Sprites (part 2)

6. Beastly Screen-filling Sprites

Long before Shadow of the Colossus and Monster Hunter, 2D game developers understood the power of monsters too big to be contained in a TV. After the player grows used to smaller enemies, a large one leaves an impression.

EarthBound proves that enormous enemies don’t even need to look especially threatening:


Developers typically save this technique for late-game bosses, so I won’t ruin the surprise by directly showing some of my favorites, but other examples of capital-sized enemies include Secret of Mana, EarthBound, Chrono Trigger, and Mother 3. The Etrian Odyssey series has also taken this idea to another level, but I’ll reserve that for another day—and a post to itself!

One major series that doesn’t take full advantage is Pokémon. The third and fourth generations of games, Ruby and Sapphire and Diamond and Pearl, had a cool Pokédex feature comparing the height scale of a human with any Pokémon the player had caught to demonstrate how small a Diglett or how large a Wailord is, but during battles, size differences only show in the home console games. In the main portable games, almost every fully-evolved monster looks about the same size as any other, whether it’s the fourteen-foot-tall creator of the oceans or a dancing 4’11” Mexican pineapple duck.

We know that Kyogre doesn't like Groudon too much, forcing Rayquaza to step in and stop the two of them from destroying the world, but what happens when Kyogre swims around the ocean it created and runs into Lugia, the guardian of the seas? If Kyogre assigned that role to Lugia, maybe they hang out together. If Lugia took on that role without being commissioned, does Kyogre have a problem with it? Ever thought about that? Ludicolo is a ridiculous design if there ever was one, though that's part of why I love it. More of why I love it is for being the underdog who's destroyed most Kyogre movesets since 2002.

The appearance of a legendary Pokémon could inspire awe if drawn to scale, so this could be considered a missed opportunity. Still, the sale of 215 million games makes it obvious that players already love Pokémon and its artwork to death (and I’m one of them), so maybe leaving well enough alone is for the best. If nothing else, the absence of visible size differences helps convey that most Pokémon can contribute to a victory under the right circumstances.

The final four await!