6. Beastly Screen-filling Sprites
Long before Shadow of the Colossus and Monster Hunter, 2D game developers understood the power of monsters too big to be contained in a TV. After the player grows used to smaller enemies, a large one leaves an impression.
![](http://www.jellypaladin.com/pictures/Samus Gravity Suit sprite - Super Metroid.gif)
![](http://www.jellypaladin.com/pictures/Sidehopper sprite - Super Metroid.gif)
![](http://www.jellypaladin.com/pictures/Desgeega sprite - Super Metroid.gif)
![](http://www.jellypaladin.com/pictures/Kraid sprite - Super Metroid.gif)
EarthBound proves that enormous enemies don’t even need to look especially threatening:
![](http://www.jellypaladin.com/pictures/Even Slimier Little Pile sprite - EarthBound.gif)
![](http://www.jellypaladin.com/pictures/Big Pile of Puke sprite - EarthBound.gif)
![](http://www.jellypaladin.com/pictures/High Class UFO sprite - EarthBound.gif)
![](http://www.jellypaladin.com/pictures/Chomposaur sprite - EarthBound.gif)
Developers typically save this technique for late-game bosses, so I won’t ruin the surprise by directly showing some of my favorites, but other examples of capital-sized enemies include Secret of Mana, EarthBound, Chrono Trigger, and Mother 3. The Etrian Odyssey series has also taken this idea to another level, but I’ll reserve that for another day—and a post to itself!
One major series that doesn’t take full advantage is Pokémon. The third and fourth generations of games, Ruby and Sapphire and Diamond and Pearl, had a cool Pokédex feature comparing the height scale of a human with any Pokémon the player had caught to demonstrate how small a Diglett or how large a Wailord is, but during battles, size differences only show in the home console games. In the main portable games, almost every fully-evolved monster looks about the same size as any other, whether it’s the fourteen-foot-tall creator of the oceans or a dancing 4’11” Mexican pineapple duck.
![We know that Kyogre doesn't like Groudon too much, forcing Rayquaza to step in and stop the two of them from destroying the world, but what happens when Kyogre swims around the ocean it created and runs into Lugia, the guardian of the seas? If Kyogre assigned that role to Lugia, maybe they hang out together. If Lugia took on that role without being commissioned, does Kyogre have a problem with it? Ever thought about that? We know that Kyogre doesn't like Groudon too much, forcing Rayquaza to step in and stop the two of them from destroying the world, but what happens when Kyogre swims around the ocean it created and runs into Lugia, the guardian of the seas? If Kyogre assigned that role to Lugia, maybe they hang out together. If Lugia took on that role without being commissioned, does Kyogre have a problem with it? Ever thought about that?](http://www.jellypaladin.com/pictures/Kyogre - Pokémon Black and White.gif)
![Ludicolo is a ridiculous design if there ever was one, though that's part of why I love it. More of why I love it is for being the underdog who's destroyed most Kyogre movesets since 2002. Ludicolo is a ridiculous design if there ever was one, though that's part of why I love it. More of why I love it is for being the underdog who's destroyed most Kyogre movesets since 2002.](http://www.jellypaladin.com/pictures/Ludicolo - Pokémon Black and White.gif)
The appearance of a legendary Pokémon could inspire awe if drawn to scale, so this could be considered a missed opportunity. Still, the sale of 215 million games makes it obvious that players already love Pokémon and its artwork to death (and I’m one of them), so maybe leaving well enough alone is for the best. If nothing else, the absence of visible size differences helps convey that most Pokémon can contribute to a victory under the right circumstances.