The last Metroid is in captivity. The galaxy is at peace.
And in other news, the last in the string of visiting relatives left here at 5:00 AM today and things can get back to normal. I did have time to give feedback on the initial title image sketch, which is looking really nice and will definitely pretty this site up a bit when I can use it as a background and a banner. =)
Aside from that, my issues with getting the camera to follow the character have been making me feel inept. With collision detection, I knew I wasn’t alone since searches turned up hundreds of people with the same issues, but it seems that nobody has trouble making a camera follow correctly in Unity. Of course, most people making 3D games could use Unity’s default camera; even I can get that to work, but it doesn’t handle 2D well and keeps zooming in and out on the Z plane. What baffles me more is that nobody has issues with 2D Toolkit’s camera; either they’re all great or I’m missing the obvious.
(Probably the latter at least, if not also the former. =P This is where inexperience on the programming end comes back to bite me: ORK Framework is a genius piece of software that even I can make great things with, but 2D Toolkit is a genius piece of software that demands more of its users.)
Back to tinkering it is!